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 2013-7-27 changelog

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fhf
Peon
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Battle.net Name : frozenhelfire
Posts : 33
Join date : 2013-07-20

PostSubject: 2013-7-27 changelog   Sat Jul 27, 2013 11:23 pm

Changes

  • Credit card damage component fully removed
  • Credit card gold cost 1250->500
  • Multiple credit cards may now be purchased.
  • Rending claws damage 500->1200
  • Lightning beast claws damage 2500->4500
  • Demonic remains damage 3500->7000
  • Demonic remains gives 300->800 all stats
  • Void beast shards give 500->2000 all stats
  • Void beast shards damage 7000->20000
  • Combo item renamed to debit card
  • Tremble gold cost 140->180
  • Critical strikes now correctly display an integer value instead of real
  • Unholy grave hp 5000->3000
  • Unholy grave lumber cost 500->1500


Version b changes:
  • Frost beast armor recipe gold cost 475->100
  • Lightning beast claws recipe gold cost 325->75
  • Flame tower limit reduced 3->1, with an upgrade in the middle giving 1->2 before finally 2->3


On the docket:


  • Rework terrain, gold spring no longer requires bases to be so big
  • Specifically, move the slayer fountain into a more defensible spot.
  • Add an item or upgrade that gives slayers bonus damage to buildings, then rebuff unholy graves hp.
  • Keep an eye on vampire lategame damage, walls were overbuffed because humans couldn't win until recently. Credit card was easily the biggest source of damage on a wall. Possibly re-add the %chance for the rending items to rend in addition to the guaranteed rend every X hits.
  • Rework taskmaster

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Profile pic/avatar is after El Mirador survived opaca's "onslaught" and healed up a bit.


Last edited by fhf on Sun Jul 28, 2013 2:28 am; edited 7 times in total
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czydude
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Battle.net Name : czydude@azeroth
Posts : 296
Join date : 2013-06-02

PostSubject: Re: 2013-7-27 changelog   Sun Jul 28, 2013 12:06 am

holy buffs.

since vamps can get such a large amount of gold so easily, some items might end up being unintentionally strong (ie sphere)
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fhf
Peon
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Battle.net Name : frozenhelfire
Posts : 33
Join date : 2013-07-20

PostSubject: Re: 2013-7-27 changelog   Sun Jul 28, 2013 12:11 am

A lot of buffs, but credit card was the biggest source of damage in the game for vampires. I added some 'on the docket' stuff. I don't know if vampires will be able to take human walls even with those changes unless the humans are way behind. We'll see.

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Profile pic/avatar is after El Mirador survived opaca's "onslaught" and healed up a bit.
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Northern.Lite
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Battle.net Name : Northern.Lite(VBU)/Demoness(VBL)
Posts : 256
Join date : 2013-05-21
Location : Ontario, Canada

PostSubject: Re: 2013-7-27 changelog   Sun Jul 28, 2013 12:24 am

Well, test game of that version is on now..... so, we wait.   Should know soon.Neutral
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czydude
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Battle.net Name : czydude@azeroth
Posts : 296
Join date : 2013-06-02

PostSubject: Re: 2013-7-27 changelog   Sun Jul 28, 2013 12:31 am

On the bright side, remains is now useful for more than just a piece of the shards recipe.
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Triton144
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Battle.net Name : Triton144
Posts : 389
Join date : 2013-05-21
Age : 21
Location : South Carolina

PostSubject: Re: 2013-7-27 changelog   Sun Jul 28, 2013 12:44 am

One thing I think you should watch for as you test, is does the avg human have enough gold to afford beast wall as early as you're going to need it now. Because between those buffs and the forge opening earlier You'll need beast wall right before the forge opens if not sooner.

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