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 Rule Flexibility

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Sir.
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Battle.net Name : Sir.
Posts : 214
Join date : 2013-07-06
Age : 26
Location : Newcastle Upon-Tyne, England, Great Britain

PostSubject: Re: Rule Flexibility   Sat Dec 14, 2013 4:37 pm

Triton144 wrote:
Sir. wrote:
Triton144 wrote:
I know what you are saying may make sense to you but you can't just look at it out of spite. Whether killing him is to save yourself doesn't matter it's still wrong. If you cannot understand that them I'm sorry for you. Just be the bigger man and play your game. That will be his last for a long time.

Thats easy for someone who can simply type !kick to say.
I played this game long before I was an admin.

That is true, Back in a time where the map wasn't dead and waiting 40 minutes for a single game to start wasn't deemed the norm. Nullifying a tk'ers shit is in my eyes a valid form of defense, it ruins the game for the tk'er and allows a seemingly uninterrupted game for the player being tk'd.


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Northern.Lite
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PostSubject: Re: Rule Flexibility   Sat Dec 14, 2013 5:06 pm

AmAzIn[G] wrote:
Ok I understand where you're POV is coming from, but just because you think it's wrong doesn't make it so. Rules are based on a majority agreement of what they believe is right or wrong.

I think that a good way of measuring whether or not there should be some rule flexibility here would be to have a poll for a 1-2 week period on this specific rule change.

While what you are saying may sound reasonable at first blush, the reality of the change you are suggesting will result in even "squishier" rules and therefore judgement calls by admins regarding bans.  (Something there has been a fair amount of bitching about lately.)

A major concern when the rules were written and agreed upon by the chieftain and shammies, was making sure that they were simple, clear and concise.
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jakestevenson
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PostSubject: Re: Rule Flexibility   Sat Dec 14, 2013 8:54 pm

Just to summarize: Amazing is mad he was banned, so because the rules were unfair to him they should be changed.

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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 12:28 am

jakestevenson wrote:
Just to summarize: Amazing is mad he was banned, so because the rules were unfair to him they should be changed.

The very first comment of this thread,

"I'm not asking you lift my ban, I agree I broke the rules. However I do think their should be a clause that enables the things which I did to not be against the rules."

Either you can't read very well, or you're trolling.

1. I ain't mad
2. I believe the rules should be changed because I don't believe what I was doing was wrong, however with the way the rules are stated I clearly is in the wrong.
3. Admins aren't willing to change the rules because it's too much work, and there isn't enough of a user base to support any rule changes.

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jakestevenson
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 2:18 am

1. Just because you agree to something does not mean you are not angry.
2. You believe the rules should be changed due to a personal experience, you didn't look at someone else s ban request and think "wow you know what this isn't fair". It's based on selfish reasons which is why the assumption you are mad is sensible.
3. Admins aren't going to change the rules because you cannot give them good enough reason and it's pointless for something that's such a rare occurrence.

either you cant understand that or you're just retarded.

rok is always trollin

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the_deku_nutt
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 3:46 am

If someone says they're not mad, they're not mad. You're just looking to invalidate his opinion by making him seem emotionally charged in a way that makes his position seem weak.

Just because his reasons for wanting a rule changed are based upon person experiences doesn't invalidate his opinion or make it worth less.

Admins don't change the rules because they don't understand why most rules exist in the first place, thus making the process of changing them really difficult to discuss.

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jakestevenson
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 4:20 am

wow, i didn't know that lies don't exist. my assumption is that he's butthurt and that's the end of it. he's confirming my belief by acknowledging everything i say

i'm only supporting my claim of him being mad by pointing out his cry for the rule change. complicating rules with endless exceptions makes them unstable. this is a rare case so an exception isn't needed. people dont care about anything until it affects them somehow.

i hate trying to understand pointless responses, all the "invalidate opinion" blah blah blah.. im just saying he's mad, but it's cool that you feel the need to defend him

just to summarize: deku has joined the fiasco spouting irrelevant and repetitive shit as well. amazing is still mad

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Northern.Lite
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 4:32 am

the_deku_nutt wrote:
Admins don't change the rules because they don't understand why most rules exist in the first place, thus making the process of changing them really difficult to discuss.

Given that the rules were written by admins, that statement makes even less sense than most of your posts, deku. Did not think it was possible....  Rolling Eyes 
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opaca
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 5:42 am

Northern.Lite wrote:
the_deku_nutt wrote:
Admins don't change the rules because they don't understand why most rules exist in the first place, thus making the process of changing them really difficult to discuss.

Given that the rules were written by admins, that statement makes even less sense than most of your posts, deku.  Did not think it was possible....  Rolling Eyes 

the admins don't have to understand the rules to write them, they could have copied them from somewhere else
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 8:59 am

jakestevenson wrote:


i hate trying to understand pointless responses, all the "invalidate opinion" blah blah blah.. im just saying he's mad, but it's cool that you feel the need to defend him


I don't feel a need to defend him. I don't even know who he is. I do, however, feel the need to point out arguments that have no merit, such as yours. He might be lying about being mad, but you have no evidence to support it other than your own personal assumptions that YOU would be mad in his place.

I'm sorry you lack the intellectual capacity to understand "pointless responses", but there's nothing I can do to fix stupid.


Northern.Lite wrote:
Given that the rules were written by admins, that statement makes even less sense than most of your posts, deku. Did not think it was possible....


As Opaca said, many of the current rules have been inherited throughout multiple generations of clans of VB. My post once again makes sense.
As for "most of" my posts making a degree of nonsense, that's just because most people aren't operating at the same intellectual level I do. It's ok.

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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 10:51 am

the_deku_nutt wrote:

I'm sorry you lack the intellectual capacity to understand "pointless responses", but there's nothing I can do to fix stupid.

Ditto.... clearly.


the_deku_nutt wrote:
Northern.Lite wrote:
Given that the rules were written by admins, that statement makes even less sense than most of your posts, deku. Did not think it was possible....


As Opaca said, many of the current rules have been inherited throughout multiple generations of clans of VB. My post once again makes sense.
As for "most of" my posts making a degree of nonsense, that's just because most people aren't operating at the same intellectual level I do. It's ok.

The rules in use on the current bot were written specifically to deal with version 1.5 and came from Clan VBL at a time when it was one of the two VB clans (i.e., VBU and VBL) on USEast. VBL was the clan that was most active back then and the other clans (VBA, VBE) arrived on the scene after they were already in use. Operate at whatever "intellectual level" you wish, it is OK, but it does not make you right Smile
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 1:16 pm

I don't require validation to know I'm right. Lots of rules were created along the way to cope with better players doing things lesser players couldn't handle. Clan vbl didn't come into existence with a tent limit. Sheepstick on slayers took a lot of abuse before vbl banned it. Even rending on battle slayers took some time to get recognized. Core vbu members were pushing for these (against much opposition, I might add) for quite a while before you guys caught on. This is the same situation as before.

Vbl isn't THE clan, just the last one standing.

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Triton144
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 2:06 pm

Deku wrote:
Vbl isn't THE clan, just the last one standing.
VB died a year ago and after a lot of work I brought games back to life, but after all this I wonder more and more why I even bothered.

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jakestevenson
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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 6:34 pm

deku is mad

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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 11:41 pm

jakestevenson wrote:
deku is mad

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PostSubject: Re: Rule Flexibility   Sun Dec 15, 2013 11:54 pm

Deku's mad cause his proxy subscription is about to expire.

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PostSubject: Re: Rule Flexibility   Mon Dec 16, 2013 1:24 am

its because doto2 ded gaem and hes forced to play war3 again.
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PostSubject: Re: Rule Flexibility   Mon Dec 16, 2013 1:29 am

Triton144 wrote:
Deku's mad cause his proxy subscription is about to expire.


Yeah man that 20 dollar a year subscription, the big sacrifices.

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PostSubject: Re: Rule Flexibility   Mon Dec 16, 2013 1:36 am

the_deku_nutt wrote:
Triton144 wrote:
Deku's mad cause his proxy subscription is about to expire.


Yeah man that 20 dollar a year subscription, the big sacrifices.
Deku's mad he can't sacrifice 258 pesos to pay for his subscription.
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PostSubject: Re: Rule Flexibility   Mon Dec 16, 2013 8:27 am

Yeah but that conversion rate tho

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PostSubject: Re: Rule Flexibility   Mon Dec 16, 2013 11:15 am

My tribe has no concept of money, but I sacrifice half my portion of clean water for my son some days, Dub refuses to raise anymore of my kids.

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PostSubject: Re: Rule Flexibility   Mon Dec 16, 2013 2:03 pm

Dub does have boundaries..... Razz
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PostSubject: Re: Rule Flexibility   Mon Dec 16, 2013 5:19 pm

the_deku_nutt wrote:
Yeah but that conversion rate tho
I bet you checked to see if I was right
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