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 Map Direction

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Chewbaccula
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Battle.net Name : Chewbaccula
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Join date : 2014-01-18

PostSubject: Re: Map Direction   Fri Mar 07, 2014 11:54 pm

Oh wait!

What if we assigned the range so that the only outside of the base banishment required your wall to be in the furthest back spot in the base?

You know, the one that makes you lose about 2 healing spots due to the nos being able to attack them?
That way there would still be a tradeoff.
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the_deku_nutt
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PostSubject: Re: Map Direction   Sat Mar 08, 2014 2:57 am

Why create a gimmick to a simple problem? The simplest solution is always the best one.

Kerry, the only time your suggestion would be useful would be if your wall was already broken and it was your only chance remaining. If that's the case, you lost and deserve to be put out of the game.

Just remove it. Buff repair bolt. Enjoy balance.

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popopxD
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PostSubject: Re: Map Direction   Sat Mar 08, 2014 7:49 am

the_deku_nutt wrote:
Buff repair bolt. Enjoy balance.

Wait wait..... hold on, what about multiple repair bolt ? (It was just appeared in my mind).
Or you can cast to the your own unit only ?


Last edited by popopxD on Sat Mar 08, 2014 8:02 am; edited 2 times in total
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opaca
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PostSubject: Re: Map Direction   Sat Mar 08, 2014 7:52 am

Chewbaccula wrote:
Oh wait!

What if we assigned the range so that the only outside of the base banishment required your wall to be in the furthest back spot in the base?

You know, the one that makes you lose about 2 healing spots due to the nos being able to attack them?
That way there would still be a tradeoff.
I like it

the_deku_nutt wrote:

Just remove it. Buff repair bolt. Enjoy balance.
I hope you are joking, because repair bolt is almost as bad as banish, it just isn't a problem because nobody uses it.

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the_deku_nutt
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PostSubject: Re: Map Direction   Sat Mar 08, 2014 5:13 pm

opaca wrote:

I hope you are joking, because repair bolt is almost as bad as banish, it just isn't a problem because nobody uses it.

You can keep attacking through a repair bolt; you don't lose your credit card stack procs or your minus armor from shards. I don't joke about balance.

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opaca
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PostSubject: Re: Map Direction   Sat Mar 08, 2014 6:15 pm

the_deku_nutt wrote:
opaca wrote:

I hope you are joking, because repair bolt is almost as bad as banish, it just isn't a problem because nobody uses it.

You can keep attacking through a repair bolt; you don't lose your credit card stack procs or your minus armor from shards. I don't joke about balance.
Nah, repair bolt doesn't need a buff, just think of how hard it is to get through Mana Towers. If you buff repair bolt, spire will be unstoppable.

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waterfire
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PostSubject: Re: Map Direction   Sat Mar 08, 2014 9:34 pm

can u guys add vamp metamorphosis when vamp is level 100 with 10000 damage evolve
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opaca
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PostSubject: Re: Map Direction   Sun Mar 09, 2014 12:13 pm

waterfire wrote:
can u guys add vamp metamorphosis when vamp is level 100 with 10000 damage evolve
triton pls

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Sir.
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PostSubject: Re: Map Direction   Sun Mar 09, 2014 8:22 pm

waterfire wrote:
can u guys add vamp metamorphosis when vamp is level 100 with 10000 damage evolve

Great Scott!

I think we're onto something here!

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Dub
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PostSubject: Re: Map Direction   Fri Mar 21, 2014 9:53 pm

Game still needs an endgame tower.
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lettergreep
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PostSubject: Re: Map Direction   Sat Mar 22, 2014 10:01 am

Dub wrote:
Game still needs an endgame tower.
I'd suggest limiting amount of elder wall of the chaos beast you can make to 1, as well as this lategame tower if one ever makes it in the game.
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Dub
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PostSubject: Re: Map Direction   Fri Apr 11, 2014 10:49 pm

Bump @Triton @popo
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czydude
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PostSubject: Re: Map Direction   Fri Apr 11, 2014 11:39 pm

Well if there wasn't an endgame tower, the vamp would actually win eventually due to infinite stat growth. I havent done the math myself, but if the vamps hit the stat limit (2^(32-1)), i think they can tear down anything. Although the triggered stat growth from sphere might actually end up doing an integer overflow or something and force his stats into the negatives....
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popopxD
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PostSubject: Re: Map Direction   Mon Apr 14, 2014 9:12 am

Dub wrote:
Bump @Triton @popo

I haven't see Triton anywhere and I'm busy as fuck >.< Let's imagine my room is a swimming pool then water is my homework and project


czydude wrote:
Well if there wasn't an endgame tower, the vamp would actually win eventually due to infinite stat growth. I havent done the math myself, but if the vamps hit the stat limit (2^(32-1)), i think they can tear down anything. Although the triggered stat growth from sphere might actually end up doing an integer overflow or something and force his stats into the negatives....

it will take months for that....
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Northern.Lite
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PostSubject: Re: Map Direction   Mon Apr 14, 2014 9:46 am

Just make sure you do not drown in end of semester work load! See you when things settle down. Smile
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opaca
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PostSubject: Re: Map Direction   Mon Apr 14, 2014 3:32 pm

please fix the disaster tower!!!
they stack now, and hurt too much

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Ragnar
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PostSubject: Re: Map Direction   Fri Apr 18, 2014 5:13 pm

Like, literally 80% of the things you posted were already fixed in the new version. It's like you guys are going out of the way to make yourselves do more work that you already aren't going to do. I know that sounds weird, but seriously. Why do you guys hate the beta (marks beta) sooo much?

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Dub
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PostSubject: Re: Map Direction   Fri Apr 18, 2014 7:03 pm

I personally found it really boring, less options as human.
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Ragnar
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PostSubject: Re: Map Direction   Fri Apr 18, 2014 8:49 pm

What options are there in any existing version apart from getting to spire and killing the vampires? Unless you're talking about cheesy strats like towering other people or ulting the mid or trapping the vampires which is gay and should be fixed if you guys are keeping 1.501. And yes Triton there are still problems with it.

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Triton144
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PostSubject: Re: Map Direction   Sat Apr 19, 2014 1:43 am

ragnar(testname1001) still butt hurt over http://clanvbl.lunaghost.com/game/13161/
GG

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Ragnar
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PostSubject: Re: Map Direction   Sat Apr 19, 2014 3:07 am

Apparently not mad enough to dig up games on me beating you, though. And trust me, there are scores of them.

Triton got enuf time to dig up the one game he's won this month but not enuf time to fix the rally point glitch. Wut.
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Triton144
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PostSubject: Re: Map Direction   Sat Apr 19, 2014 4:27 am



I made this to help you see the light.

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czydude
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PostSubject: Re: Map Direction   Sat Apr 19, 2014 7:47 pm

Triton144 wrote:


I made this to help you see the light.

#rekt
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comelate
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Battle.net Name : shrinem
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PostSubject: Re: Map Direction   Sat Apr 19, 2014 11:14 pm

MY BOI 144 WITH THE SICK BURN GET REKT RAGNAR GG NO RE WHAT ELO R U 1V1 AFTER GAME??

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Ragnar
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PostSubject: Re: Map Direction   Sun Apr 20, 2014 12:00 am

^This is literally how shrine talks in real life.

Also, you wanna 1v1 in Starcraft 2 bro?

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