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 Map Direction

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waterfire
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Battle.net Name : waterfire the_dekus_nut
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PostSubject: Re: Map Direction   Sun Apr 20, 2014 8:49 am

can u guys add blade master and arch-sage on slayer tavern they can only choose 1 slayer per a human.
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Triton144
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PostSubject: Re: Map Direction   Mon Apr 21, 2014 10:30 pm

No, but I'm considering taking out the existing bases and replacing with 2 large ones, and then connecting them with three hallways. Might even take some of the humans and put them on the vampires team to make it more even. I also thought about adding in some skillshots and removing walls it seems like it would be more popular...idk just an idea at the moment.

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Ragnar
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PostSubject: Re: Map Direction   Tue Apr 22, 2014 7:09 pm

How about you fix the fact that you can put slayer hammers on other peoples slayers. Fuck you ifear. There are also rally point glitches, worker glitches, disaster glitches, and there are still hotkey glitches, like spikes in the research center. (It says the hotkey is S for spikes and for slayer training.) Also, what about Justin's glitch to jump into the bottom right base with abombs+lich? Idk if that one was fixed yet or not.
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Triton144
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PostSubject: Re: Map Direction   Tue Apr 22, 2014 11:21 pm

Disaster Glitch is being fixed, ill look at the hotkeys. And bottom right is not a glitch vbl just doesn't want it being used on their bots which is completely fair. If you could provide more information about the other assumed glitches ill be happy to look at them.

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Ragnar
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PostSubject: Re: Map Direction   Wed Apr 23, 2014 12:03 am

Rally point glitch: On a number of buildings (I know spires one for sure.) When you set a rally point somewhere other than the building, it'll go there, but if you try to rally BACK to the original building the rally point animation won't move. The coded rally point will, but it's more distracting than you'd think.

Worker glitch: Some workers will glitch out when spawning from houses (This is a mechanic of the wc3 spawning engine I know, but the amount of tier 1 workers is too damn high, this was also changed in the beta, we should defanitely consider bringing it to 1.5.) Also, sometimes when you spawn a super/uber worker, they refuse to farm from specific trees, I'm pretty sure it's a problem with the terrain and I'm doing a bad job of explaining it but I'm tired and it's probably not worth your time. But, I seriously suggest you increase the amount of food tier 1 workers take up to like 10, then make them return more lumber to even out, but decrease the amount of workers there are.

Slayer hammers: Again, fuck you ifear. But you should really make it to where slayers, once powered by a hammer, cannot pick up another hammer. That's like 2 lines of code and it's a serious problem.

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popopxD
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PostSubject: Re: Map Direction   Wed Apr 23, 2014 12:59 pm

Northern.Lite wrote:
Just make sure you do not drown in end of semester work load!  See you when things settle down. Smile

Yeah thanks

Ragnar wrote:
Slayer hammers: Again, fuck you ifear. But you should really make it to where slayers, once powered by a hammer, cannot pick up another hammer. That's like 2 lines of code and it's a serious problem.
Noted

opaca wrote:
please fix the disaster tower!!!
they stack now, and hurt too much
I'm working for it.
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opaca
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PostSubject: Re: Map Direction   Wed Apr 23, 2014 3:29 pm

popopxD wrote:
Northern.Lite wrote:
Just make sure you do not drown in end of semester work load!  See you when things settle down. Smile

Yeah thanks

Ragnar wrote:
Slayer hammers: Again, fuck you ifear. But you should really make it to where slayers, once powered by a hammer, cannot pick up another hammer. That's like 2 lines of code and it's a serious problem.
Noted

opaca wrote:
please fix the disaster tower!!!
they stack now, and hurt too much
I'm working for it.
buff frenchman too while you're at it

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Ragnar
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PostSubject: Re: Map Direction   Wed Apr 23, 2014 7:05 pm

Opaca mad about the new walling strat. It's only for nerds though.

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Dub
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PostSubject: Re: Map Direction   Wed Apr 23, 2014 8:42 pm

I'd suggest making the altar, acolytes, gates and forge all only for vampires. Remove cool down for tomes and make elder void beast tower map wide range and increase its damage.
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the_deku_nutt
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PostSubject: Re: Map Direction   Fri Apr 25, 2014 7:22 pm

The suggestions coming up sound more and more like mark's version every day. #incitingrage

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czydude
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PostSubject: Re: Map Direction   Sat Apr 26, 2014 4:49 pm

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Sir.
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PostSubject: Re: Map Direction   Sun Apr 27, 2014 7:25 pm

Ragnar wrote:
How about you fix the fact that you can put slayer hammers on other peoples slayers. Fuck you ifear. .

That was the best game ever....

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the_deku_nutt
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PostSubject: Re: Map Direction   Sun Apr 27, 2014 10:28 pm

I know the best way to fix vamp beast.

Remove the overpowered base from bottom right and put a Mad Balls arena in its place. Humans and vamps can duke it out for gold. If vamp wins, he gets gold. If humans win, they don't get shit since they're overpowered anyways. Since Opaca sucks dick at mad balls he'll never benefit from this change and then maybe some of the community might beat him.

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Sir.
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PostSubject: Re: Map Direction   Mon Apr 28, 2014 4:01 pm

the_deku_nutt wrote:
I know the best way to fix vamp beast.

Remove the overpowered base from bottom right and put a Mad Balls arena in its place. Humans and vamps can duke it out for gold. If vamp wins, he gets gold. If humans win, they don't get shit since they're overpowered anyways. Since Opaca sucks dick at mad balls he'll never benefit from this change and then maybe some of the community might beat him.

This needs to be done!

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eMi_Vpk[PaiN]
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PostSubject: Re: Map Direction   Tue Apr 29, 2014 9:30 pm

why are u picking on Opaca.He just a good player and pwning u all .U gotta admite the fact there people out there better then you , sir.
Keep it up Opaca don't dissapointed me.kepp that ownage UP
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opaca
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PostSubject: Re: Map Direction   Tue Apr 29, 2014 11:57 pm

eMi_Vpk[PaiN] wrote:

Keep it up Opaca don't dissapointed me.kepp that ownage UP


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Ragnar
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PostSubject: Re: Map Direction   Mon May 05, 2014 10:55 pm

Hold up, I got an immediate fix to everything wrong with this game. Make infernos cost 10 gold, and deal 10,000 damage to every biological unit not including the human and knights. BAM! Slayer problem solved, army problem solved, allows vamps to actually break a little god before gateway cause little god is imbalanced as fuck. Urges retards who play greedy as fuck to fucking get a mega wall when you vault instead of sitting on reinforced wall until spire like an asshole. Makes doomguards not a thing because those are retarded. Man, this ideas great. Can we make this happen triton?
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comelate
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Battle.net Name : shrinem
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PostSubject: Re: Map Direction   Sun Jun 01, 2014 10:45 pm

Ragnar wrote:
Hold up, I got an immediate fix to everything wrong with this game. Make infernos cost 10 gold, and deal 10,000 damage to every biological unit not including the human and knights. BAM! Slayer problem solved, army problem solved, allows vamps to actually break a little god before gateway cause little god is imbalanced as fuck. Urges retards who play greedy as fuck to fucking get a mega wall when you vault instead of sitting on reinforced wall until spire like an asshole. Makes doomguards not a thing because those are retarded. Man, this ideas great. Can we make this happen triton?

Are you on crack Ragnar?
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Ragnar
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PostSubject: Re: Map Direction   Sun Jun 01, 2014 11:53 pm

comelate wrote:
Ragnar wrote:
Hold up, I got an immediate fix to everything wrong with this game. Make infernos cost 10 gold, and deal 10,000 damage to every biological unit not including the human and knights. BAM! Slayer problem solved, army problem solved, allows vamps to actually break a little god before gateway cause little god is imbalanced as fuck. Urges retards who play greedy as fuck to fucking get a mega wall when you vault instead of sitting on reinforced wall until spire like an asshole. Makes doomguards not a thing because those are retarded. Man, this ideas great. Can we make this happen triton?

Are you on crack Ragnar?

I'm a fucking genius.
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Dub
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PostSubject: Re: Map Direction   Wed Jun 11, 2014 12:17 pm

Bump @triton @popo
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Sir.
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PostSubject: Re: Map Direction   Wed Jun 11, 2014 8:30 pm

Dub wrote:
Bump @triton @popo

ded forum =(

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the_deku_nutt
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PostSubject: Re: Map Direction   Thu Jun 12, 2014 6:33 pm

Sir. wrote:
Dub wrote:
Bump @triton @popo

ded forum =(

ded gaem

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czydude
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PostSubject: Re: Map Direction   Fri Jun 13, 2014 2:29 am

the_deku_nutt wrote:
Sir. wrote:
Dub wrote:
Bump @triton @popo

ded forum =(

ded gaem

RIP in peace BibleThump
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