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 Vampirism Beast 1.501c change log

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popopxD
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PostSubject: Vampirism Beast 1.501c change log   Wed Jan 08, 2014 7:08 pm

Hello guys, this is what we have done and I hope you guys will like it.

1.501c Change logs:
- AI nosf will now spawn to let people test on single player.
- Fix a bug that allow vamp to buy Credit card and Better claws before the gate open
- Reduce vision of beast forge to 0
- Auto -claim when a human build a Slayer's Vault to prevent player from forgetting to claim a base.
- Fix a bug that makes charmed lich can drop sphere
- Fix a bug that makes human cant have more than 3 items
- Gold to Lumber and Advanced Gold to Lumber revert back to not instant
- Charmed lich can no longer enter the graveyard
- Better Claws of Pillaging wont stack with Claws of Pillaging and Termites of Terror anymore
- Added Frostfire Mirrorshield Concoction
- Fix some bugs in skin system:
     +l***r - human skin can't pick up any item anymore; vamp skin can't pick up restricted item anymore
     +d***y_ - if he is killed vamp wont gets 32000exp anymore (It's over nine-thousand)
     +surgethedrink - human skin can be spawned from now on
     +g***s - human skin can not charms the lich permanent anymore
     +forbidden_10 - increased the size of Nosf

Frostfire Mirrorshield Concoction
- Recipe: Frostfire Mirrorshield + Vampiric Concoction
- Active ability is the same with Vampiric Concoction
- Passive ability is the same with Frostfire Mirrorshield
- Does not stack with Vampiric Concoction and Frostfire Mirrorshield

1.501b Change logs:
-Removed Spiked Barricades upgrade for Tent, Big Tent, Gigatic Tent
-Fixed some tooltips of the slayer hammers still give false positive warning
-Fixed a bug where the human players can share the ability to convert G->L by sharing control to each other


1.501 Change logs:

Gameplay changes & bug fixes:
-Many conflicted hotkeys and tooltips are now fixed.
-Nosf leaving before spawn will no longer cause the game to end
-Leaving with a charmed lich will not cause it to be lost
-Left vamp will no longer spawn a lich
-Cancelling gold well no longer produces negative income
-Fixed a bug when you drop the shards on the ground or pass it to other people, you lost 3000 stats (please warn 1.500f people about this bug so they wont drop their shards)
-Changed Rotting Ruin from neutral to Nosf's ally to prevent human from buying item
-Soul bomb, void beast soul bomb (and the recipe), transmonger, silence, unholy grave can't be pickup by slayer anymore
-Added Better Claws of Pillaging

Vampire Slayer Vest
-Reduce damage bonus from 400 to 100

Tents, Havester
-Remove ability to attack

Disaster tower
-No longer fires while bouncers are out

Towers
-Add Drop Gem ability
-Towers can't get tome anymore

Slayer
-Remove Holy Hammer from the Tavern
-Slayer can now buy hammer after it's upgraded and still receives the upgrade bonus
-Slayer cant pickup Soul bomb, Void beast soul bomb (and the recipe), transmonger, silence, unholy grave anymore
-Battle Slayer
      Damage Aura is now fixed so it wont rend when the slayer has the Claws of Rending, Claws of Haste, Lightning Beast Claws, Void Beast Demon Shards
-Repair Slayer
      Repair ratio changed from 1.5/1.65/1.80/1.95/2.10 (slower) to 1.75/1.60/1.45/1.30/1.15 (faster)
      Repair casting range changed from 350/350/350/350/400 to 350/375/400/425/450
      (A note to repair ratio: it's how long the structure is repaired from 1 HP to FULL HP, total time = repair ratio * repair time, in short: the smaller ratio, the faster it is. Human repair ratio is 1.75)

Gold to Lumber & Advance Gold to Lumber
-Refund the gold if lumber is already at max
-Buying Lumber is now instant

Replicator
-Fixed a bug that only allowed red to summon the replicated building
-Removed from shop because it is consider overpowered

Uber Worker, Super Worker, Worker
-Remove ability to build Feed Blocks and Blood Boxes

Purple Flawed, Red Flawed, and Yellow Flawed
-Require Deforestation House instead of Goldmine

Refresh Potion
-Lower the cost from 150 to 100 gold

Runed Gauntlets
-Attack bonus scaled from 35 to 75 damage

Replenishment Potion
-Healing effect is now instant

Ring of Regeneration
-HP Regeneration scaled from 32 to 80 HP per second

Nosf,  Dreadlord, Lich:
-Can no longer pick up Silver Arrow, Holy Boomstick, Hunter's Scope, Holy Horseshoe

Whisper of the shadow beast
-Lower the cost from 375 to 225 gold

Blasting Gem
-When a gold mine or gold well is the original target, the attack will not bounce (it will continue bounce if the first target is not goldmine/goldwell)

Better Claws of Pillaging
-Is a fusion of Claws of Pillaging and Termites of Terror


Map -> Go to beta bot (clanVBL2)


Last edited by popopxD on Wed Mar 05, 2014 8:58 pm; edited 9 times in total
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opaca
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PostSubject: Re: Vampirism Beast 1.501c change log   Wed Jan 08, 2014 8:09 pm

good changes overall, but why was repair slayer buffed?

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PostSubject: Re: Vampirism Beast 1.501c change log   Wed Jan 08, 2014 8:16 pm

add the lich market with the shitty items that are drop when u kil the stuff around and put timer.Let say at 8 minute of the game and u could buy them although for scroll of beast extend the time because it mostly will be use
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Triton144
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PostSubject: Re: Vampirism Beast 1.501c change log   Wed Jan 08, 2014 8:54 pm

opaca wrote:
good changes overall, but why was repair slayer buffed?

It isn't actually buffed it was coded backwards and it is now fixed. It got worse as you upgraded it.


Last edited by Triton144 on Wed Jan 08, 2014 9:26 pm; edited 1 time in total
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popopxD
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PostSubject: Re: Vampirism Beast 1.501c change log   Wed Jan 08, 2014 9:05 pm

opaca wrote:
good changes overall, but why was repair slayer buffed?

I feel like "The Vamps dont happy with this"
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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 1:14 am

Not sure whether that is the case, popopXD, or not, but we all know that you cannot please everyone. :p
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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 2:38 am

I think I just have read the deku message and it vanished Surprised

btw about silence, I just copy it from the forum rule http://clanvbl.forumotion.com/t7-clan-vbl-rules (8. Humans may not purchase transmogrifier, tremble or any item that requires the use of a charmed lich to obtain it. ) So if I misunderstand anything, please tell me.
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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 2:41 am

Vamps received literally no buffs that mattered, while humans received 2 buffs that mattered a lot and a multitude of small buffs that contribute to their continued dominance.


Quote :
I think I just have read the deku message and it vanished

I deleted it because it was a lot of complicated drivel that nobody would care about anyways. Silence isn't covered by any of the existing vbl rules.

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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 2:47 am

the_deku_nutt wrote:
Vamps received literally no buffs that mattered, while humans received 2 buffs that mattered a lot and a multitude of small buffs that contribute to their continued dominance.

It wasnt a buff, it's a fix. You cant have an ability where the original version is 2x better than the level 4 upgraded version. The only buff is 50 range increased and I think it's still too small.

Like the replicator, it was a bug making it available to red only, but then Triton thinks that it was OP so I have been forced to remove it :'( poor little tiny replicator... it even doesnt have a chance to shine :'(

the_deku_nutt wrote:
I deleted it because it was a lot of complicated drivel that nobody would care about anyways. Silence isn't covered by any of the existing vbl rules.

Hmmm if any admin confirm it, i will add it again in b version ( I will try to release 1.6b tomorrow for a few bug fixes) XD

P.S.: My definition of tomorrow: the time after a sleep is considered tomorrow, not 0:00
P.P.S.: Is HellsCandle on the forum ? I want to have some personal talk with him...
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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 7:05 am

oh, so repair slayer was nerfed, good. you should never buff repair slayer
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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 10:57 am

Quote :
snip

The buffs to which I refer are blasting being nerfed for absolutely no reason and the fix to battle slayers rending aura. Even though that's a "fix", now humans can battle slayer with shards and receive a huge boost to their damage potential without risking a ban.


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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 11:26 am

the_deku_nutt wrote:
Quote :
snip

The buffs to which I refer are blasting being nerfed for absolutely no reason and the fix to battle slayers rending aura. Even though that's a "fix", now humans can battle slayer with shards and receive a huge boost to their damage potential without risking a ban.


Ah I see about the battle slayer....Well, I can agree about that bslayer with shard are OP...

================================

Consider this post also a bump for 1.6b change logs (I sent the map to Triton but he is not available for now and I will not available later)
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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 2:51 pm

popopxD wrote:
the_deku_nutt wrote:
Quote :
snip

The buffs to which I refer are blasting being nerfed for absolutely no reason and the fix to battle slayers rending aura. Even though that's a "fix", now humans can battle slayer with shards and receive a huge boost to their damage potential without risking a ban.


Ah I see about the battle slayer....Well, I can agree about that bslayer with shard are OP...

Apart from conc i fail to see why slayers should be allowed to buy items at all.

ive read through alot of the changes while i was away and it looks good, Apart from the constant "Pubs will have trouble with this" mentality. All games are balanced by the capabilities of the top 5-10% of players and by tourney matches and there outcomes which in Vb's case would be inhouse games, Pub games shouldnt even come into the equation.

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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 3:55 pm

Quote :
snip

Except in vamp beast balancing around the top 5-10% of the active community IS balancing for pubs lol.

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PostSubject: Re: Vampirism Beast 1.501c change log   Thu Jan 09, 2014 4:00 pm

the_deku_nutt wrote:
Quote :
snip

Except in vamp beast balancing around the top 5-10% of the active community IS balancing for pubs lol.

Haha thats quite possibly true xD

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PostSubject: Re: Vampirism Beast 1.501c change log   Fri Jan 10, 2014 2:01 am

gaem not ded

ヽ༼ຈل͜ຈ༽ノ raise your expectations ヽ༼ຈل͜ຈ༽ノ
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PostSubject: Re: Vampirism Beast 1.501c change log   Tue Jan 14, 2014 10:50 am

[bump] for 1.501c

Sorry for using wrong build number (1.6), I thought 1.500 = 1.5, it turned out that the map version actually IS 500

[note] Note: 1.501c-beta will be released today for testing purpose. 1.501c-release comes with beta skin so it wont need to be tested

[P.S.] Sorry for the Rotting Ruin bug that allow vamp to buy CC before the gate open. Without this bug, we had already tested much things now =.=
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