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 Suggestion for Beta?

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eMi_Vpk[PaiN]
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PostSubject: Suggestion for Beta?   Fri Jul 19, 2013 9:36 pm

I know it very hard to put up stuff but I was just wondering if we could put some suggestion.To help out
 
My first suggestion is lich market could you put like Item such as (scroll,cyclone,ring) item that drop on the ground to start without being on empty hand for vampire.
 
And for the termit name Terror of pillarging ?? how does it sound?
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opaca
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PostSubject: Re: Suggestion for Beta?   Fri Jul 19, 2013 11:09 pm

I will show this to Frozenhelfire

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Northern.Lite
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PostSubject: Re: Suggestion for Beta?   Fri Jul 19, 2013 11:49 pm

Frozen is aware of this section in the forums, Opaca and is supposed to be checking in regularly.
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the_deku_nutt
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PostSubject: Re: Suggestion for Beta?   Sat Jul 20, 2013 12:35 am

eMi_Vpk[PaiN] wrote:

 
My first suggestion is lich market could you put like Item such as (scroll,cyclone,ring) item that drop on the ground to start without being on empty hand for vampire.

You can purchase Cloak of Shadows, which has an active teleport scroll ability. As for the others, being able to buy multiples of any of them on a need-be basis would be extremely powerful.

Wand of the Wind = ability to stack cyclones against a base

Healing Ward = Extremely strong sustain item throughout the entire game (% based heal). Vamps already have substantial sustainability.

Ring of Protection = Since the game is HP based now, starting the game with 60 armor (10 armor apiece) would be extremely broken. Vamps would be unkillable.

Ring of regeneration = Similar problem as above, too much sustain+unkillable

Roar Scroll = Absolutely the best earlygame base killing tool, the value of this item cannot be overstated.

The drop items are all extremely strong overall (shadowsight excluded) and are designed to be limited.


eMi_Vpk[PaiN] wrote:

And for the termit name Terror of pillarging ?? how does it sound?

It's been suggested and mark didn't like it.
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eMi_Vpk[PaiN]
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PostSubject: Re: Suggestion for Beta?   Sat Jul 20, 2013 1:42 pm

You could always balance it somehow,i know that was comin to but i forgot it was long ago when i wanted to revamp 1.5 but i couldnt because i coudnt retrace the old map which i love the 1.5 map
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PostSubject: Re: Suggestion for Beta?   Sat Jul 20, 2013 1:44 pm

Madness of Terror?
claw of terror ?
Obisidian of pillarge ?
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PostSubject: Re: Suggestion for Beta?   Sat Jul 20, 2013 2:31 pm

Termites of Terror + Claws of Pillaging = Mini Credit Card
and the recipe for CC should be Mini Credit Card + something else. not termites + claws.
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PostSubject: Re: Suggestion for Beta?   Sat Jul 20, 2013 3:32 pm

Debit card is the current name candidate for the pillage/termites combo.

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Emo.Donky
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PostSubject: Re: Suggestion for Beta?   Mon Jul 22, 2013 5:30 am

Big F, don't forget about the blood trail on my skin Wink
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eMi_Vpk[PaiN]
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PostSubject: Re: Suggestion for Beta?   Mon Jul 22, 2013 2:01 pm

okkk that a good nam too debit
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PostSubject: Re: Suggestion for Beta?   Tue Jul 23, 2013 3:42 pm

yeah but if the human get plenty of item and sold them and all of them has mega wall it wil be truly hard for vamp to atk them to balance it the lich market supply them with small item it wil help them but set them a time to open that way they cant use it at the very start.To deku
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PostSubject: Re: Suggestion for Beta?   Fri Jul 26, 2013 1:54 am

One thing I'd like to see is more options for lower tiers towers. A few thoughts I had are:
A frost tower that offers a slowing effect but is much more in line in terms of damage with fire towers at the same tier but obviously lower damage to match its effects.
Flame towers could have a splash damage component added, either as a base or a possible upgrade
Towers could have a choice of possible buffs, separate from thier damage and range upgrades. An example would be armor reduction auras, attack speed reduction auras, or more active abilities such as a short stun on a long cool down or the ability to root a target for a brief time.

I think one of the major weaknesses the vampires struggled with in 1.5 in games with actual good players is warning walls and having large numbers of them placed to delay the vamps in the early stages so they can't get to walls and other places giving humans too much time to react and defend it really takes the surprise element out have you considered having buildings not placed in a designated base auto destroyed after say the first four or five minutes.

A common ligitimate strat seemed to be to have one or more players build ubers and other towers in the middle or in other players bases making them too difficult to attack until beastbane armor was available, I'd like to see some restrictions implemented to prevent players on the human side from basically not basing and just power defending bases essentially starving the vamps. Players should be encouraged to help each other but they should have to base unless its your intent to encourage this type of play.


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PostSubject: Re: Suggestion for Beta?   Fri Jul 26, 2013 3:07 am

Endivius wrote:

A common ligitimate strat seemed to be to have one or more players build ubers and other towers in the middle or in other players bases making them too difficult to attack until beastbane armor was available, I'd like to see some restrictions implemented to prevent players on the human side from basically not basing and just power defending bases essentially starving the vamps. Players should be encouraged to help each other but they should have to base unless its your intent to encourage this type of play.

Apparently you have not yet played the beta map, Endi. In the new version, you cannot build any tech in a base that is not yours. This means there is zero possibility of you finding anyone towering in another person's base.

Come out and play in one of the test sessions at 10 pm EST and see what the new version is like.
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PostSubject: Re: Suggestion for Beta?   Fri Jul 26, 2013 5:17 pm

castable effects would increase the worth of burst immunity shield
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PostSubject: Re: Suggestion for Beta?   Wed Jul 31, 2013 1:51 pm

I've been thinking about a possible move in the test time to 9:30 instead of 10:00, because that's when people seem to start showing up, allowing for more games. Thoughts?

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PostSubject: Re: Suggestion for Beta?   Wed Jul 31, 2013 2:03 pm

I suggested the 10 pm time because I can reliably be on then, but not earlier, when I started up the beta testing bot to support Fhf's efforts. That is still the case.
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PostSubject: Re: Suggestion for Beta?   Wed Jul 31, 2013 3:31 pm

Then maybe a secondary (earlier) time should be in place. Idk but I just don't think we're getting enough games in.
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PostSubject: Re: Suggestion for Beta?   Fri Aug 02, 2013 11:41 pm

Hey, why isn't anybody coming to the testing times?

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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 12:51 am

Because the humans are op still. Waiting on a fix.

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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 1:31 am

Also, Fhf is reworking the terrain as part of the next beta release and that takes a lot of time to get all the base triggers right. I will post here as soon as I receive the next test map, so check back daily, please.

Usually around 10 pm though some of us are around and if you still want to test the 27b beta, you may catch a game then.
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 2:10 am

Now that humans are actually playing optimally most of the time it's become apparent that they're just as broken as in 1.5. Some numbers need rethinking.

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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 12:33 pm

the_deku_nutt wrote:
Now that humans are actually playing optimally most of the time it's become apparent that they're just as broken as in 1.5. Some numbers need rethinking.

It is easy to forget that you tend to be a "glass half empty" kind of guy, deku.  Very Happy  

Fhf made sweeping changes to the vamps and some to humans in map 27b (ref:  http://clanvbl.forumotion.com/t120-2013-7-27-changelog) remember?  Of course they will not all click together seamlessly and magically be balanced.  The previous one was clearly too heavily weighted in favour of the vamps and needed to be changed.  Now we have the opposite situation.  Nothing is broken, the process is just not finished yet.

We will hopefully have a new map to beta test sometime over the weekend.  I will post here when I receive it and put it up on ClanVBL2 so we can get back to playing it.   cheers
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 1:35 pm

Mark said that humans will always be broken if they ever got coordinated and worked together. And I agree. This 10 on 2 is ridiculous. The idea of 3 vamps has been bouncing around (i think) and that should defanitely be taken into consideration. Otherwise humans would need to be nerfed so hard (or vamps buffed) that cooperation was required.

Thhhougghtssss?


Last edited by Ragnar on Sat Aug 03, 2013 2:52 pm; edited 1 time in total
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 2:40 pm

i want to try 3 vamps

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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 3:36 pm

The particular thing that's broken about humans is something that's been there the entire time; humans simply weren't taking advantage of it because they were too busy learning other things. I've been insisting that slayers were still crazy strong for a long time now, it's only just now that I can get other players to cooperate with me to prove it.

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