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 Suggestion for Beta?

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eMi_Vpk[PaiN]
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 3:55 pm

Yup it true that the slayer way too strong at the start they could easygank the vamp that why lich market may balance the game so they don't buy tremble right away
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Ragnar
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 6:02 pm

Concotion stops slayer ganks. Why are people not getting it?

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opaca
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 6:08 pm

concotion increases your chance of getting away, it doesn't sotp them

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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 6:44 pm

It stops them if you use it and then press w. It's impossible for someone to stop you.

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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 6:47 pm

Maybe consideration should be given to returning to 2 modes in the game. In games that are pub, the mode could stay as it currently is, with 2 vamps. There is not generally a lot of "team" play in the pub games. In games that are expert or in house, perhaps consideration could be given to 3 vamps or some kind of handicap trigger on the humans who tend to work more as a team? Would that even be possible, Mark?
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 7:14 pm

you missed the point ragnar

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the_deku_nutt
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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 7:26 pm

It doesn't matter if you kill the vampires or not. The threat of being ganked is a deterrent to farming potential in and of itself.

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PostSubject: Re: Suggestion for Beta?   Sat Aug 03, 2013 7:50 pm

the_deku_nutt wrote:
It doesn't matter if you kill the vampires or not. The threat of being ganked is a deterrent to farming potential in and of itself.

Indeed
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czydude
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PostSubject: Re: Suggestion for Beta?   Sun Aug 04, 2013 2:10 am

maybe he could implement a feed control system like in island defense? or a handicap system based on number of nosfs and minis alive.
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PostSubject: Re: Suggestion for Beta?   Wed Aug 28, 2013 4:06 pm

about the 3 vamps i agree,
my biggest problem is being ganked
if i want to avoid this i can (well i mean in pub games) but i'm forced to play a certain way, and that's not very fun

Also i kill the mini vamps if they were bad humans but i keep mini vamps alive if they're not shit (unless i need some food and i need food very often but that meatwagon costs 1k wood o_0). You need to confuse humans to avoid some ganks but well I think if there is a bit of coop vamps couldn't win any games.


Some suggestions :

- reduce the cost in wood of the item which grants 15% dmg, and make it so it increases armor based on a %. I think in the older versions it costed much less because i used it to kill mega walls and to defend against towers but now it costs too much and the defend aspect is useless when you can finally afford it.

- upgrade range of infernal units, why do they have 300 instead of 400 like doomguards ?
if you buy 4 of them they cost the same price but are weaker, their attackspeed is lower and their combined dmg is lower too, it should be enough.
Why ? because if u want to make many of them, the closer range makes em hard to "micro" in front of the wall

- upgrade movespeed of abominations plzz, well i never seen anybody using it besides me (successfully) but they are fuckin slow.
Maybe they are slow because they were meant to be used in normal mode, not -fm mode. Their attackspeed is also ridiculous but well i don't think its a real problem.

- reduce the cost of whispers of the dark plz :p
I think I invented some very funny strategies with it but they are risky, and it has almost no use but the recipe thing. Btw it costs a lot so nobody will every try to use it because u could buy another thing instead. I didn't try my strats yet xD

- the cloak of shadow costs a lot but do you think it worths the price ?? seriously it's fuckin useless, if you reduce its price just increase the recipe price

- Maybe add a chain spell to mini vamps which can be learned at lvl 70 or smthg like that (even if i don't think it would be very useful)
I already "suicided" to a vamp who was noob and became mini vamp and finally stayed until the end as the last vampire against chaos beast walls (but lost :p)

- the whispers of the dark summoned unit is bugged, it doesnt follow a human when he blinks, it stops
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Tanasren
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PostSubject: Re: Suggestion for Beta?   Thu Aug 29, 2013 1:27 pm

A bunch of other suggestions :

- Why not a recipe with Vampiric hammer ? maybe in the last shop, the new hammer can be thrown 3 times before cooldown or it could be used like the silence item, a small AoE (200-300) around 1000-1200 range. Why ? well it's been only a week i'm replaying this map, but i didn't find a solution to beat upgraded beast walls with all those towers etc... so you could at least disable them during 30 sec (btw if it only requires to deto something on it then it becomes almost useless).
Mb a recipe including Silence item ?

- I saw that Slayers are unauthorized to buy many vamp items (i was used to it in the past) but why not adding an item in the last shop which put a buff on the slayer when used (one charge) and if he's killed at this moment, he is permanently dead or becomes a mini vamp.
Looks a weird idea, and may not be possible to code it lol.

- Spirit link : an item or a unit who casts this spell to link units together but the spirit link disappear/doesn't work if the units are too far away (1000 range max). Vamp could buy lot of doomguards for example and hide them near the human base and they will take dmg for him while attacking wall.

------------

In order to make the end game a bit less boring, i tried to think about something, plz tell me what you think about it.

BLIGHT :

When a mini vamp dies, a nosferatu dies or a unit (besides the frenchies or shades) the ground where he died becomes plagued. Some changes are needed then because abominations could be used only for that. (Else you could disable their hiring after gate of hell)

So on the blight vampires regen a little bit more, some units are invulnerable like the meatwagon and every vamp unit runs 2* faster.
You could introduce the Super Meat Wagon in the forge (if its the last shop i dont remember), it will have a high (800 at least, no ? xD) ranged attack to kill towers and be invulnerable on blight or very hard to kill.
How to proceed as human ? well you should scout to prevent those units from coming in front of your base because they are weak and slow on normal terrain. Also you could use some unholy towers to attack the ground and make it clean but i wonder if that's possible in WC3.
This need to be balanced, detailed etc... but if you're interested with the idea, do not hesitate to edit it ^^


------------

Yep i wrote a lot of new things but i hope some are interesting for you all.
I think since 1.4x there hasn't been any new thing in the map besides less bugs, gems, gem builder, maybe the potion for vampire and credit card (but i dislike this nobrain item haha)


----

EDIT : i realized my suggestions are towarded 1.500 not beta cause i didn't try the beta yet lol
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Ragnar
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PostSubject: Re: Suggestion for Beta?   Sat Aug 31, 2013 10:44 pm

Are people still even playing the beta anymore? I haven't been on WC3 for weeks.

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PostSubject: Re: Suggestion for Beta?   Sat Aug 31, 2013 10:52 pm

ya
i watched ur video, kinda funny

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PostSubject: Re: Suggestion for Beta?   Sun Sep 01, 2013 1:28 pm

LOL! You should see some of my dota videos.

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PostSubject: Re: Suggestion for Beta?   Sun Sep 01, 2013 2:41 pm

league of legends is the better game
cue jimmies rustling sound

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PostSubject: Re: Suggestion for Beta?   Mon Sep 02, 2013 10:15 am

opaca wrote:
league of legends is the better game
What has been seen, Can not be unseen.

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PostSubject: Re: Suggestion for Beta?   Tue Sep 10, 2013 12:34 am

You know what I just realized? Deku said like 3-4 posts ago, "It doesn't matter if you kill the vampires or not."

Am I mistaken on the objective of this game or?...

Also yes Opaca League is very fun, it's what I've been playing for the past few weeks.

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PostSubject: Re: Suggestion for Beta?   Tue Sep 10, 2013 12:45 am

Ragnar wrote:
You know what I just realized? Deku said like 3-4 posts ago, "It doesn't matter if you kill the vampires or not."

Am I mistaken on the objective of this game or?...

I could pull random statements out of context and they'd sound pretty stupid too.

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PostSubject: Re: Suggestion for Beta?   Tue Sep 10, 2013 1:12 am

the_deku_nutt wrote:

they'd sound pretty stupid too.

whos stupid?
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PostSubject: Re: Suggestion for Beta?   Tue Sep 10, 2013 2:32 am

czydude wrote:
the_deku_nutt wrote:

they'd sound pretty stupid too.

whos stupid?
The random statements.

lrn 2 antecedent
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PostSubject: Re: Suggestion for Beta?   Tue Sep 10, 2013 7:32 pm

the_deku_nutt wrote:

random statements.
yes they are random statements
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